
Each building is a different shape and size, making them easy to identify, but they all also aesthetically match as a cohesive whole.

The buildings have a painterly look to them and are all super detailed, like how the doctor's hut has medicinal herbs hanging outside and how the kitchen bungalow has a spout with smoke coming out the top.

It’s the same busywork we’ve seen in other city management sims, but it’s completely different vibe-wise. The delicate delegation of jobs with post-apocalyptic survival elements make The Wandering Village feel very Frostpunk but, you know, with less enforced child labour. You can also prioritise tasks that need doing in a hurry, like quickly growing herbs to cure poisoned villagers.

#Spore creature creator ost plus#
As you play, you’ll be savvily moving your workforce around and utilising them as best you can, and it’s made as simple as assigning workers to buildings using the plus and minus buttons - it’s all very intuitive. I then built several shelters, a research centre to start unlocking new tech, a water collection system, a kitchen to feed hungry mouths - you know, all the usual bits and bobs. The beginnings of my settlement started like any other city-builder, as my villagers first start chopping down trees for wood, gathering stones, and harvesting berries. If you’re searching for stability and the best option is on the back of a moving, living island - you know times are rough. A big part of The Wandering Village is how you plan and adapt to these changing environments, often on the fly. It’s a cool idea for a city-builder, and as Onbu wanders across the planet you’ll encounter different biomes that force you to adapt to hazards (including regular run-ins with the deadly spores). Turns out, the planet is being slowly eroded by toxic spores that make living on the ground near impossible, so the only hope of survival is to hitch a ride on the back of a giant beast. Starting a settlement on the back of a megasaur isn’t ideal, but the humans in The Wandering Village are desperate. Getting Onbu to trust you will take some time, but throughout my time with The Wandering Village, I was determined to make this magnificent, hulking monster love me back. You need to take care of your human settlement while also looking after your new giant dinosaur friend. Onbu is the best and I will do anything in my power to protect them, which is the entire point of The Wandering Village. They move slowly but carefully, love to munch on fields of wild mushrooms, nap in meadows of soft pink flowers, and tuck in their paws and tail when sleeping. Onbu is best described as a gentle giant. Their creature, Onbu, is a colossal six-legged beast, and the walking platform on which your village sits, a plateau of flat land mass on its back making for an excellent settlement ground. Zürich-based developers Stray Fawn Studio totally get what I’m on about, and have created their own lovable rocky giant in their city-building sim The Wandering Village. There’s just something about the animal-like antics of those immense, lumbering creatures that make them naturally adorable, even though they wouldn’t hesitate in breaking every single bone in my small, weak body. I’ve always thought each of the sixteen colossi in Shadow Of The Colossus is kinda cute in their own special way.

